Cyberpunk flight · Open city

NEON SKYLINE霓虹天际
A vertical city in the rain — from the street market to above the clouds.

Pilot a hover car through a rain-soaked neon megacity: skim the night-market street a hand's width off the tarmac, pull up into the layered sky lanes, punch through the storm deck and land on the Spire, 1,418 metres up. Over nine thousand buildings, hundreds of LED screens, rain and lightning all render live — every building and sign is solid, and you can land on any roof.

The hover car on the rain-soaked night-market streetPlay now
Buildings
9,373
Time trials
4
Hidden shards
31
Input
Keyboard & mouse / gamepad / touch

Highlights

Two ways to fly

On the street the car hovers and drifts through corners; in the air it holds altitude like a VTOL. Taxis, minibuses and buses stop at signals below you, and traffic streams along five sky lanes above.

Four time trials

Market Dash, Sky Lane, Ascent and The Dive — fly the gates for gold, silver or bronze. Best times stay in this browser, and you can share a link that drops a friend into the same run.

A city that breathes

The night-market street is built lot by lot with its neon and shop light baked in. Hundreds of screens cycle fictional brands, the rain takes on the color of the signs and lightning lights the cloud deck.

Map, shards and radio

Press M for the city map and set a waypoint, hunt 31 data shards from the alleys to the spire, and listen to a city radio that talks about the district you are in.

Controls

Phones and tablets: a stick to fly, on-screen buttons to climb, descend, boost, switch camera and open the map. Phones load lighter textures automatically.

W / SThrust / brake
A / DSteer
Space / CClimb / descend
ShiftBoost (drift when turning at speed)
V · MCamera · map
R · EscBack to the street · menu

RequirementsLatest Chrome or Edge on a computer with hardware acceleration on; WebGPU gives the best image and other browsers fall back to WebGL2. The city is detailed: about 140 MB on first visit (about 80 MB on phones), cached afterwards.

Screenshots

The Spire breaking through a moonlit sea of cloud
The Spire breaking through a moonlit sea of cloud
The title screen in a canyon of towers
The title screen in a canyon of towers

FAQ

Is the long first load normal?

Yes. The city's models and baked lighting are large, so the first visit takes a while; later visits load from cache.

It stutters.

Press Esc and set Quality to MEDIUM or LOW under Settings, or turn the rain down.

Are my times saved?

Yes — best times, collected shards and settings stay in this browser.

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